Gaming Culture's Pop Culture Pivot
There are three times each year that I look forward to most: Christmas, Spring and E3. This post is about the latter—that time of year in which gaming’s biggest companies and indie developers show off the latest and greatest in the world of gaming on the world’s stage. This is the time of year where fans, like myself, get to piece together what the next year of gaming will be.
This year was different on a few fronts. Gaming seems to be on the cusp of entering a new era, an era that’s about inclusivity, accessibility and mainstream appeal. This has major implications for marketers. Gaming is mainstream behavior. It’s taking a massive chunk of the time spent with media by players, and with gamers growing up with games like Fortnite intertwined with how they live, this is only going to continue.
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